Tuesday, April 24, 2012

Running Dungeon Crawl Classics RPG: Part 3 (the end of the intro)

Jumping ahead just a touch, the missing piece of the intro were the remnants of the "copious notes" that the sorcerer was taking while on board the Seaward Howl.

The first was a map, now water-damaged and blood stained from his ignominious end at the hands of the Overseer:


This represented his labors of the last two weeks circling the island and coalescing that with info from other sources. 

For this particular piece of info, I wanted the players to be able to correlate the location from the earlier sketch of their surroundings to potential locations already ascertained by someone else with more knowledge than themselves. I purposely swapped the orientation of the two maps though, since none of them had any idea where they were, or really which way was which. Since none of the characters involved could come up with an applicable skill for navigational knowledge, I left this as an exercise for the players.

Taking a look at the full map, I marked, somewhat obliquely, two points of possible attack: the shiny orb next to the volcano on the left, and the orb hover above the concentric pit in the upper right.

Second, we had a page from some tome of forgotten lore:


In the handout version, the lower right-hand corner was torn to hide the missing end of the final sentence. The older among you will, perhaps, recognize this as the except from the AD&D Dungeon Masters Guide for the Codex of the Infinite Planes. The intent of this handout was to clue in the players that the sorcerer the perhaps seeking something that would give them the power get off the island without having to face the slavers in combat. I relied on that fact that most of the player's in the game had been playing since the late 70s.

To be clear, I should have "distressed" this piece too. It was also soaking in the sea and a pool of sorcerous ichor. The simple explanation, though, is I ran out of time to prep. Ah, real life!

But wait...this info is floating in the water still....what harm could come of pulling the sorcerer's body ashore?

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